AC Black Flag Resynced Weapons List & Best Loadout

All documented swords and pistols in AC Black Flag Resynced, with stats, best weapon picks, unlock methods, Maximum Takedowns, and combat tips.

This launch-updated weapon tracker covers 50 documented sword and pistol sets, the strongest loadouts, key unlock methods, and the stats that actually matter in combat. Availability can vary by edition and optional character pack.

Best Weapons — Quick Answer

Goal Best Pick Why How to Get It
Best sword overall Persian Scimitars 38 Damage, 4 Maximum Takedowns, and Brutes cannot deny Chain Takedowns Complete the restored weathered treasure map sold by the Treasure Dealer at Great Inagua
Best non-Legendary sword Ferraro's Rapiers Rare-tier set with the maximum 38 Damage and 4 Maximum Takedowns Buy for 16,000 Reales from the secret General Store at 550, 638 in Gibara
Best pistols overall Golden Flintlock Pistols 28 Range; pistol kills briefly slow time Upgrade Great Inagua's General Store to Level III, then buy for 18,000 Reales
Best Pistol-Swords Le Bourgeoys Blades 38 Damage; Heavy Strikes fire a third shot Finish the Art Lover quest after collecting 15 Art Pieces
Best defensive sword Naoe's Shadowblade Easier Perfect Parries and Perfect Dodges; 4 Maximum Takedowns Buy from the Animus Trading Post for 1,500 Keys

For most players, the clean endgame target is Persian Scimitars + Golden Flintlock Pistols. If you have not unlocked Legendary gear, Ferraro's Rapiers already deliver endgame-level raw stats.

Combat Overhaul: What's New

AC Black Flag Resynced combat — Edward Kenway dual-wielding swords and pistols against multiple enemies

Ubisoft Singapore rebuilt combat from the ground up using technology from Assassin's Creed Shadows. The original's functional but dated sword fights have been replaced with an action-oriented system.

Dual-Wielding

Edward fights with paired swords and can weave Quick Shots, Rope Dart pulls, kicks, and tools into a combo. The Hidden Blades are not a selectable open-combat weapon; they appear in stealth assassinations and contextual takedown animations.

Perfect Parry & Takedowns

The combat system revolves around breaking enemy defense to trigger takedowns. Here are all the confirmed takedown types:

Takedown How to Trigger Effect
Hidden Blade Takedown Perfect Parry an enemy Instant kill
Chain Takedown Perfect Parry → chain to nearby enemies Kill up to 4 enemies in sequence (depends on sword)
Wall Takedown Kick enemy into a wall Fatal — instant kill
Ground Takedown Enemy grounded by explosion or Sweep move Finish them on the ground

Tip: A Quick Shot from your pistol instantly breaks the guard of any elite enemy (like Brutes), opening them for takedowns they would normally block.

Kick vs Sweep

  • Kick: Staggers enemies, sends them backward — great for crowd control and setting up Wall Takedowns
  • Sweep: Knocks enemies to the ground — sets up Ground Takedowns

Weapon Heavy Attacks

Each sword type has a unique Heavy Attack (hold attack button):

Sword Type Heavy Attack Best For
Rapier Piercing strikes through foes Single-target damage
Cutlass Wide-area swings hitting multiple enemies Crowd control
Pistol-Sword Fires two shots, can focus one enemy or spread Versatile burst damage

New Enemy Archetypes

Enemy Behavior Counter
Brute Blocks most attacks, requires defense break Quick Shot from pistol → instant guard break
Demolitionist (NEW) Launches grenades at Edward Use Rope Dart to pull an enemy into the grenade AoE

The Demolitionist is brand new to Resynced — keep your distance or use their own explosives against their allies.

Rope Dart — Combat Uses

Beyond stealth, the Rope Dart now has combat utility:

  • Pull enemies toward you to close distance
  • Interrupt enemy attacks from range — new to Resynced
  • Pull an enemy into a Demolitionist's grenade blast zone
  • Unlocked in Sequence 3 (was Sequence 11 in the original — a massive early-game buff)

All Swords — Stats and Rarity

The launch inventory uses three melee classes. Cutlasses sweep through groups, Rapiers thrust at range, and Pistol-Swords fire two ammo-free shots with a Heavy Strike. Legendary perks can matter more than a small Damage difference.

Sword Set Class Rarity Damage Max Takedowns
Persian Scimitars Cutlass Legendary 38 4
Lightserver's Blades Cutlass Legendary 38 2
Naoe's Shadowblade Cutlass Legendary 25 4
Matched Golden Swords Cutlass Legendary 25 4
Masterwork Blades Rapier Legendary 29 3
Dual Cleavers Cutlass Legendary 38 2
Ezio's Swords Cutlass Legendary 25 3
Le Bourgeoys Blades Pistol-Sword Legendary 38 2
Order of Gold Pistol-Sword Legendary 38 3
The Fortune Cutlass Legendary 20 3
Spring-Steel Swords Cutlass Legendary 38 2
Blades of Toledo Cutlass Legendary 25 3
Dark Animus Corsair Pistol Swords Pistol-Sword Legendary 38 2
Altaïr's Swords Cutlass Legendary 25 4
British Colonial Cutlasses Cutlass Rare 25 3
Captain Drake's Swords Rapier Rare 38 2
Ferraro's Rapiers Rapier Rare 38 4
French Court Swords Rapier Rare 25 2
Scottish Broadswords Cutlass Rare 38 2
Officer's Rapiers Rapier Rare 17 4
Espada Ancha Cutlass Rare 13 4
Standard Pistol Swords Pistol-Sword Rare 25 3
Pirate Scimitars Cutlass Rare 38 3
French Dress Swords Rapier Common 20 2
Officer's Smallswords Rapier Common 13 2
German Rapiers Rapier Common 22 2
British Cutlasses Cutlass Common 17 2
Privateer's Cutlasses Cutlass Common 25 2
Spanish Cup-hilt Rapiers Rapier Common 17 2
Dragon's Fang Swords Cutlass Store Pack 38 4
Blades of the Damned Pistol-Sword Store Pack 38 2
Serpent's Fang Cutlasses Cutlass Store Pack 38 3

Legendary Sword Perks Worth Knowing

  • Persian Scimitars: Brutes cannot stop your Chain Takedown.
  • Matched Golden Swords: easier Chain Takedowns with greater reach.
  • Naoe's Shadowblade: wider timing windows for Perfect Parries and Perfect Dodges.
  • Le Bourgeoys Blades: fires an additional shot during every Heavy Strike.
  • Spring-Steel Swords: lets Edward parry gunfire.
  • Altaïr's Swords: takedowns restore some health.
  • The Fortune: Heavy Strike kills award Reales.

All Pistols — Range and Draw Speed

Higher Range helps aimed opening shots; Draw Speed affects how quickly Edward can fire during combat. Upgrade the Pistol Holster and Ammunition Pouch early so you can carry four loaded pistols and up to 30 rounds.

Pistol Set Rarity Range Draw Speed
Golden Flintlock Pistols Legendary 28 1.20
Gargoyle's Breath Legendary 20 1.50
Darkworker's Pistols Legendary / Deluxe 22 1.50
Captain Drake's Flintlocks Legendary 24 1.20
Peaceful Means Legendary 20 1.00
Dark Animus Corsair Flintlocks Legendary 22 1.00
Rustic Flintlocks Legendary / Free 22 1.20
Cannon-Barrel Pistols Rare 21 1.12
Spanish Officer Pistols Rare 24 1.00
Captain's Wheellock Pistols Rare 20 1.50
Baldwin's Golden Pistols Rare 26 1.00
Pirate Blunderbusses Rare 20 1.00
Captain Morgan's Pistols Rare 20 1.50
Common Flintlock Pistols Common 20 1.00
Standard Wheellock Pistols Common 20 1.12
Dragon's Roar Pistols Store Pack 28 1.50
Diabolist's Pistols Store Pack 20 1.20
Fury of the Deep Pistols Store Pack 28 1.50

Best Pistol Perks and Unlocks

  • Golden Flintlock Pistols briefly slow time after a pistol kill. Buy them from the Level III General Store at Great Inagua for 18,000 Reales.
  • Gargoyle's Breath fires explosive rounds that cost 100 Reales per shot. It is the reward from the restored weathered treasure map.
  • Peaceful Means makes pistol shots quieter and is traded by the Great Inagua Treasure Dealer.
  • Dark Animus Corsair Flintlocks ricochet every shot to a second target.
  • Rustic Flintlocks make a Reflex Shot free after a Perfect Dodge and can be claimed free from Additional Content.
  • Baldwin's Golden Pistols are earned from Lucy Baldwin's third officer quest.

Max Takedowns is the number of enemies Edward can eliminate in one Chain Takedown. Four is the documented maximum, so a 25-Damage weapon with four takedowns can outperform a 38-Damage weapon capped at two in crowded fights.

Inventory and unlock data cross-checked after launch against GAMES.GG, GIGA's complete weapon tracker, and Ubisoft's in-game terminology. Optional pack availability may change.

Stealth Changes

Manual Crouch

Edward can now crouch freely anywhere — no longer locked to specific stealth zones. This means you can approach any situation stealthily on your terms.

Visibility Meter

A new visibility meter shows how exposed you are, affected by lighting conditions and hiding spots like vegetation. Hide in tall grass, shadows, or underwater to reduce detection.

Eavesdropping & Tailing Missions

The most frustrating missions from the original are fixed:

  • Failing a tailing mission no longer causes instant desynchronization
  • Instead, objectives dynamically shift — you might need to fight a captain for a note, chase down your target, or investigate a different location
  • Multiple paths to complete each information-gathering objective

Parkour Improvements

  • Smoother climbing with fewer animation locks
  • Short speed boost after wall-run mantling
  • Ability to roll after landing to maintain sprint speed
  • Manual hood toggle (raise/lower your hood for style)

Combat Difficulty Settings

Resynced introduces separate difficulty sliders:

Setting What It Affects
Combat Number of attacking enemies, attack frequency, Edward's damage output
Stealth Detection distance, time to spot Edward, how long enemies search
Naval Combat Jackdaw damage dealt/received, bracing effectiveness, enemy cooldowns
Activities Diving creature damage/spawn rate, harpoon damage

Each has three levels: Forgiving (story-focused), Intended (default, matches original feel), and Hard (maximum challenge). Change them anytime mid-game.

Assassination Missions — Expanded

Many assassination missions now include:

  • Optional objectives and secrets for extra rewards
  • Hidden rooms with lore about your targets (e.g., one mid-game target has a room you can find by eavesdropping on soldiers)
  • More varied approach paths using the new crouch and parkour systems

Related: Ships & Naval Combat Guide | Stealth Guide | Tips & Tricks | Parkour & Movement Guide | Beginner's Guide