🏴‍☠️BF Resynced Guide

Difficulty Settings Explained — Combat, Stealth, Naval & Activities

AC Black Flag Resynced's four independent difficulty sliders explained: Combat, Stealth, Naval Combat, and Activities. Detailed effects of Forgiving, Intended, and Hard — plus recommended settings for every playstyle.

Difficulty Settings Explained

AC Black Flag Resynced difficulty settings Resynced replaces the original's single difficulty toggle with **four independent sliders**. Each controls a different aspect of the game, and you can change them any time from the settings menu — no restart required.

The Four Sliders

Slider What It Controls
Combat Sword fights, enemy aggression, Edward's damage
Stealth Detection, search behavior, alert states
Naval Combat Jackdaw damage, bracing, enemy ship behavior
Activities Diving, harpooning, exploration challenges

Each slider has three levels: Forgiving, Intended, and Hard.

Combat Difficulty

Aspect Forgiving Intended Hard
Enemies attacking at once Fewer enemies engage simultaneously Default — balanced group pressure More enemies attack at once
Attack frequency Slower, more telegraphed Default timing Faster, less warning
Edward's damage dealt Higher — enemies die faster Default Lower — fights last longer
Edward's damage taken Lower — more mistakes allowed Default Higher — fewer hits to die

Forgiving is for players who want the story without combat frustration. Enemies hang back, attacks are predictable, and Edward hits hard.

Intended matches the original game's feel — the developer's baseline for difficulty.

Hard demands precision. Master the perfect parry, use your tools, and don't get surrounded. On Hard, a group of four guards is a genuine threat.

Stealth Difficulty

Aspect Forgiving Intended Hard
Detection distance Short — guards need to be close Default Long — guards spot you from further away
Time to spot Edward Slow — generous reaction window Default Fast — nearly instant detection
Search duration Short — guards give up quickly Default Long — guards are persistent
Alert states Forgiving — high-profile acts draw less attention Default Hard — loud actions cause chain reactions

Forgiving means you can make mistakes and recover. Guards are nearsighted and forget you exist quickly.

Intended provides balanced tension — stealth matters, but you have room to adjust.

Hard turns guards into hawks. You need to use shadows, cover, and crouch constantly. One mistake can cascade into full alert.

Tip: If tailing missions frustrate you, drop Stealth to Forgiving. If you want the tension of being hunted, crank it to Hard.

Naval Combat Difficulty

Aspect Forgiving Intended Hard
Jackdaw damage dealt Higher — sink enemies faster Default Lower — longer engagements
Jackdaw damage taken Lower — more survivable Default Higher — mistakes hurt
Bracing effectiveness Stronger — brace absorbs more Default Weaker — brace does less
Enemy cooldowns Longer — enemies fire less often Default Shorter — enemies fire more often
Auto-repair outside combat Faster and more complete Default Slower and partial

Forgiving makes the Jackdaw tanky and lethal. You can sail into a fleet of five ships and blast your way out.

Intended is the baseline — the naval combat the developers balanced around.

Hard turns every engagement into a tactical decision. You need to manage positioning, brace timing, and ammo types carefully. Legendary ships on Hard are a true endgame challenge.

Tip: Naval difficulty affects fort assaults too. If a fort's mortars are destroying you, try dropping Naval difficulty temporarily — you can change it back after.

Activities Difficulty

Aspect Forgiving Intended Hard
Diving creature damage Low — sharks/jellyfish are less dangerous Default High — creatures hit hard
Diving creature spawn rate Fewer threats in diving areas Default More threats, more aggressive
Harpoon damage High — creatures die faster Default Low — longer harpoon fights
Interrupt attacks Easier — wide window to interrupt Default Tight — precise timing needed

Forgiving turns diving sections into exploration rather than survival horror. Sharks are present but not punishing.

Intended balances challenge — diving feels tense, harpooning feels like a fight.

Hard makes the deep sea genuinely dangerous. Sharks hunt aggressively, and harpooning a whale is a prolonged battle. Bring your best harpoons.

Recommended Settings

New Players

Slider Setting Why
Combat Forgiving Learn parry timing without punishment
Stealth Forgiving Generous detection while you learn layouts
Naval Combat Forgiving Survive while learning ship combat
Activities Forgiving Explore diving areas without stress

Balanced Experience

Slider Setting Why
Combat Intended Default challenge — rewards skill
Stealth Intended Balanced detection and search
Naval Combat Intended The developer's intended naval feel
Activities Intended Default diving and harpooning tension

Veterans / Challenge Seekers

Slider Setting Why
Combat Hard Every fight demands perfect play
Stealth Hard True stealth tension
Naval Combat Hard Legendary ships are terrifying
Activities Hard The sea is not your friend

Mixed Preferences (Recommended for Most Players)

Everyone has different strengths. The beauty of independent sliders is you can mix:

Playstyle Combat Stealth Naval Activities
Action fan, hates sneaking Hard Forgiving Intended Intended
Stealth purist Forgiving Hard Intended Intended
Naval commander Intended Intended Hard Forgiving
Tough but fair Hard Intended Hard Intended

When to Change Settings

  • Stuck on a mission? Drop the relevant slider before restarting.
  • Game feels too easy? Bump one slider at a time — you'll feel the difference immediately.
  • Farming resources? Drop Activities to Forgiving for faster harpooning.
  • Legendary Ship fight? Consider dropping Naval to Intended for the first attempt, then crank it to Hard for the rematch.

There's no penalty for changing difficulty — no achievements locked, no rewards gated. The sliders are tools to shape your experience, not a test to pass.


Related: Combat & Weapons Guide | Stealth Guide | Ships & Naval Combat Guide | Beginner's Guide